![]() Overall Sonic Forces Overclocked was a fantastic time. None of this was even close to being more than nitpicks but I did feel they were worth mentioning. I also found it hard to make out some parts of levels when traveling at high speed but I'd chalk that down to Forces just being less readable than Generations, Colours, or Unleashed. I also had a softlock going into the final phase of the boss fight where it just didn't load after the screen faded to white. I somehow managed to go out of bounds during the city level which delayed my death for a little bit but this was more funny than anything. When I got into the game itself things were relatively minor thankfully. Turning off steam input fixed that but it took ages to actually find that fix. Moving over to my PC fixed that but then I couldn't get controller input to work. Set up was a pain since I couldn't even get Forces to boot once the mod loader was installed on Steam Deck. They did kinda effect my enjoyment though. I definitely had a few issues with here but I don't really think most of them were really the mod's fault. style but I never had a problem with that and I definitely enjoyed the writing here overall. It probably errs a bit more towards the Colours/Lost World/etc. In particular Infinite and Metal Sonic's VAs do a great job here and just sound fantastic throughout. There's even full voice acting and while I wouldn't say it's the best VA I've ever heard, the fact it's here at all is something worth praising. There's a whole bunch of animatic style cutscenes which look fantastic. ![]() It's worth mentioning the story here which is far better than it has any right to be be considering this is a fan project. Sonic eels great though and controlling both is also great. I just don't particularly like playing as the Avatar alone. The Avatar stages are probably the low point here for me but they're still very good, especially the Chemical Plant level. One of my favourites is actually the first level which rather than throwing you right into Green Hill, actually starts in Starlight Zone before transitioning into GH. They're chock full of alternate routes and are far longer and more fleshed out here. Level design wise these levels are far, far better than base Forces. I'd still prefer the controls of Unleashed or Generations but this still feels very good. It feels like every action you can take is perfectly tuned to not slow you down and keep your momentum up. I don't quite recall exactly how the base game felt but I have to assume there's been some tweaks because for the most part this feels far better than I remember. This was far better than I ever would have expected. Meanwhile, the remakes are often noticeably better than the originals with, for example, the Chemical Plant Zone adding additional variety through special pads that can stick you to the ceiling or pools of goop that can bounce you to different heights depending on how you mix them when you jump on a plunger.Finally got this set up on my PC and wow is it good. After all, Sonic is a very unusual kind of platformer, with the main character purposefully lacking in precision movement, as he navigates stage designs that often make it impossible to see or anticipate what’s coming up next.īut Sonic Mania understands this paradox perfectly, and new areas like the Wild West-themed Mirage Saloon Zone and TV-filled Studiopolis are almost indistinguishable in quality and imagination to the best of the original games. But rather than being some wrong-headed attempt to reinvent the wheel Sonic Mania handles exactly as you remember.Īll these years of obsessing over (and porting) the original games has clearly given Whitehead and his accomplices a keen understanding of what makes good Sonic The Hedgehog level design. Where games such as 2010’s Sonic The Hedgehog 4 have previously got things so wrong is in the physics and movement of the characters. You can choose to start with any of the three main characters, or take both Sonic and Tails into a zone at the same time, and they all have signature moves culled from various of the original games. ![]() What is the same though is the way the game controls. ![]()
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